A few can be defeated with a key sniper shot to a critical structure. You may be able to plant explosives inside the cluster before waking it up. Others may be susceptible to mortar bombardment. Some of them will require a frontal assault. Mechanoid defenders including the new Pikeman sniper mech.Įach mech cluster generates with a unique layout, presenting a unique tactical puzzle.
Assistance quests ask you to send some of your colonists to help an ally for a time.Construction quests ask the player to build something special, and sometimes, to protect it from attacks.You might need to get the guests to an escape shuttle under fire. They may be hunted by mercenaries, pirates, mechanoids, or more. The guests may be injured or healthy, useful allies or helpless burdens, single or numerous. Hosting quests ask the player to host a group of dangerous prisoners, haughty royals, derpy pets, hunted refugees, or other guests.Quest challenges are grander and more exotic than day-to-day defense, but they only happen if you accept them. The purpose of quests is to generate dramatic stories that couldn't happen otherwise. Quest givers may even provide special helpers during the quest - for example, a quest may ask you to fight a huge mechanoid cluster, but also include help from elite Imperial cataphracts to make the battle winnable. Quests will reward you with new allies, unique implants, archotechnological artifacts, gear, royal titles, faction goodwill, and more. Different goals, foes, guests, rewards, helpers, special threats, and world conditions combine to create endless varied stories and challenges. Instead, the system procedurally generates unique quests with every new game. Since RimWorld is a story-generation game, quests aren't fixed like in other games. Advanced psycasts induce mass vomiting in crowds of foes, teleport objects or people, drive enemies insane en masse, or render allies temporarily invisible for stealth attacks.įor those who wish to live as rebels against the Empire, there are other ways of acquiring psychic amplifiers as well.Įarning royal titles means completing quests. Psycasters can blind enemies or mind-control them, block sensations of pain or confer deadly focus on an ally. Those who hold one can use their mind to manipulate and defeat their foes. Titles give the right to an Imperial psychic amplifier. They'll play piano, harp, and harpsichord. They'll make inspiring or demoralizing speeches from the throne.
They'll issue wild decrees that must be carried out. They'll need luxurious bedrooms and grand throne rooms. Those who hold titles become haughty and demanding. A Knight or Count can call upon the Empire's elite troops in times of need, bond with unique bladelink weapons, and wield psychic abilities. Now they settle the rimworld, and seek allies.Ĭolonists can gain royal titles bestowed by the Empire. Their honor-bound culture wields hyper-advanced technology, while bowing to the ancient traditions of kings and queens.